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ANDRAIA
Written by: |
Steve Ball Ian Pearson |
Phil Mitchell Susan Turner |
Story by: |
Steve Ball Ian Pearson |
Phil Mitchell Susan Turner
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Transcribed by: Kim McFarland
- [A cheesy synth version of the ReBoot music theme plays as the camera
comes down on a set approximating Dot's Diner. Binome actors are costumed as
Bob, Dot, and other familiar characters. Other binomes are working as the
crew. The cheesy music continues throughout the filming.]
- Dino De Horrendous:
- True Stories of Mainframe, take two thousand and four.
- [A one snaps the clapcoard]
- Dino De Horrendous:
- Action.
- Bob Binome:
- [overacting, sounding nothing like Bob] So much for me being Mr.
Save-The-Day. You want some used food?
- Dot Binome:
- [overacting, sounding nothing like Dot] No, [slaps the box out of "Bob's"
hand and bats her lashes] but thanks anyway.
- [She looks to the side, then does an exaggerated take of alarm. She sees a
Megabyte Binome holding up an Enzo Binome with great difficulty.]
- Enzo Binome:
- [overacting, sounding nothing like Enzo] Bob!
- Bob Binome:
- [overacting... oh, you get the idea. This is the default mode for these
actors, all right?] Enzoooo!
- Megabyte Binome:
- [overacting in a Shakespearean manner] It was rather laborious and taxing
to prefabricate that magnet, Bob. I would really appreciate it if you could be
so kind as to return it to me. And the sooner, the better.
- Bob Binome:
- Keep your hair on, I was only goin' to chuck it anyway, M.B. Here, catch.
- ["Bob" takes a magnet out from behind his back and throws it at
"Megabyte." It ricochets off his forehead.]
- Megabyte Binome:
- Oooh! [He picks the magnet up and holds it to his temple and overacts even
harder.] Oooh! Ahhh! Eeeeh! Oooh! Arrrgh! Oh-h, I've fallen! Hack, Slash, to
me!
- ["Megabyte" jumps backwards, off a "ledge," and bounces up off a "hidden"
mattress. Two Zeroes made up as Hack and Slash, standing on spheres, come in
from either side of the frame.]
- Hack Binome:
- Coming-
- Slash Binome:
- Boss!
- [They leap off their spheres after
"Megabyte." Crash, bits of costume go flying. "Bob," "Dot," and "Enzo" zip to
the "ledge" and look down.]
- Bob Binome:
- They're not even close to Al's.
- [Pause]
- Dot Binome:
- No, not even close.
- Enzo Binome:
- To Al's?
- [The scene disappears, revealing the face of Mike the TV. As he speaks,
the camera pulls back, revealing that he is standing on a table in the Diner,
speaking to a very bored Enzo.]
- Mike:
- [As a TV announcer] What you have just witnessed is a simulation of a true
event. Only the names were changed to protect the guilty. No binomes were
injured during the recording of this program.
- [Enzo rolls his eyes.]
- Mike:
- [continuing] Next cycle on True Stories of Mainframe-
- [An image of a binome dressed as Captain Capacitor appears on his screen.
A cheesy version of Capacitor's theme is played on an organ.]
- Ersatz Capacitor:
- Arrgh! How d'you know that then?
- Bob Binome:
- I'm a gardener! I know everything!
- [The music ends. A voice hisses at him from the side.]
- Voice:
- Psst! That's Guardian. Guardian!
- ["Capacitor" shakes his headblock. Enzo, watching Mike, still looks bored
out of his skull. He looks over when he hears the Diner doors open.]
- Dot:
- Enzo, are you still sitting there watching Mike the TV? Why don't you go
play outside?
- Enzo:
- [angrily] Who with? I've got no friends! You're always too busy. And Bob's
in that game!
- [Enzo points. The camera pans to a game cube close to the diner.]
- [Inside the game, space ships are flying through an ice cave. An explosion
is heard in the distance.]
- Bob:
- I don't believe it! They triggered the detonator! How basic can ya get?!
I'm supposed to save them from the User, not themselves!
- [The camera looks in through one ship's windscreen. In it is a smug One
binome with a William Shatner toupee. Another ship has a Zero binome whose
helmet tips forward over its face.
- Bob:
- Comm stats. How long we got?
- Voice:
- Initial detonation complete. Ten seconds to planet destruction.
- Bob:
- [sarcastically] Ah, great. A whole ten seconds.
- [Back to the Diner.]
- Enzo:
- [still upset] I never get to go anywhere! And you won't let me into games
any more! I had fun with Bob in the games! Now I just-
- Dot:
- Enzo, games aren't supposed to be fun, they're dangerous. You should never
go into one without Bob or myself. Promise?
- Enzo:
- Aw, Dot, games are fun! I bet Bob's having a great time right now!
- [Back to the game cube. The ships fly out of the ice cave and into the
sky.]
- Bob:
- Brace yourselves! She's gonna blow!
- [Seen from space, the ships fly away from a planet. The planet explodes in
a flash of light and a burst of shards.]
- [The cube leaps back into the sky.]
- System Voice:
- Game over.
- [Bob shoves the diner doors open and stalks in,
looking furious. The two binomes from the game follow him in. Bob whips around
and speaks to them accusingly.]
- Bob:
- You nearly got us nullified! I can't believe you did that!
- [The Shatner-esque toupee-wearing binome looks surprised. He looks at the
Zero, who wears four pips on his side, and shrugs.]
- Enzo:
- [excited] Bob!
- [Enzo gets out of the booth. He runs over to Bob, the camera following his
POV. Just before he gets there Bob steps toward the binomes. Enzo goes flying
across behind him. Bob, who is busy building up a head of steam, does not
notice. Enzo crashlands. Before Bob can continue the chewing-out Dot speaks.]
- Dot:
- Hey, Bob. Problems?
- Bob:
- You could say that. These two booted into the game and tried to win it by
setting off an explosion capable of destroying the planet!
- [The binomes look flustered. The Zero slaps the Shatner binome on the
back.]
- Dot:
- Bad idea.
- Bob:
- Yes. Especially [looking at the binomes] when you're inside the
planet! Why'd'ja do it?!
- Shatner Binome:
- I had to... mister!
- Bob:
- [pointing] And all he did was keep saying "Make it so."!
- Binome with Pips:
- And "engage." I said "engage" more times than "make it so" actually.
- Bob:
- [exasperated] What am I gonna do?
- Dot:
- What about a little refresher course? You could base it on that readme
file of yours, "Games: A Survivor's Guide".
- Bob:
- Hey, that's not a bad idea. Thanks.
- Dot:
- Now, couldja help me with my little problem?
- [She looks over at Enzo, who is sitting despondently at a booth.]
- Bob:
- What? Enzo? I didn't even notice him.
- Dot:
- Exactly. We're both too busy running businesses or saving Mainframe to
have time for him.
- Bob:
- And he hasn't got any friends because there aren't any small Sprites left
in Mainframe since the Twin City was destroyed-
- [Dot looks very sad.]
- Bob:
- - Oh, I'm sorry, Dot, I-I didn't mean to-
- Dot:
- N-no, I'm okay. It's just that talk of the other city reminds me of my
father.
- Bob:
- It wasn't his fault, Dot. The experiment just got outta control.
- Dot:
- I know, I know, I just wish he were here now, I miss him.
- Bob:
- Come on, [winks] let's see if we can help Enzo.
- [Cecil is speaking to the two binomes, who are sitting in a booth. One of
the Shatner binome's sideburns becomes unstuck.]
- Cecil:
- "Tea Earl Grey"? What in the Net is "Tea Earl Grey"? Oh!
- [Cecil zips away on his track, passing Bob and Dot, who are standing at
Enzo's booth.]
- Bob:
- [cheerfully] Hi, Enzo. What's processin'?
- Enzo:
- [glancing up] Huh? Aw, nuthin'. [sarcastically] How was the game?
- Bob:
- Oh, it was terrible, I coulda really used your help in there!
- [Dot slaps Bob on the chest.]
- Bob:
- [startled] D'i! Why don't you go and, uh, play with Frisket? [looks
around] Where is he, anyway?
- Enzo:
- I don't know, he's not my dog. He's feral. And you know what that means.
He could be anywhere, doing anything!
- [Enzo imagines a swordfight on the Saucy Mare. Frisket is center screen,
between Capacitor and another pirate, swinging a sword in his jaws as they all
heroically battle an unseen enemy. Then Enzo shakes his head, bringing himself
back to reality, and looks depressed again. Bob and Dot look at each other and
shrug.]
- Enzo:
- Everyone's having a better time than me! I've got no one to play with and
it's all Dad's fault! If he hadn't deleted most of the Sprites I'd have some
friends!
- [Enzo gets out of the booth and runs out of the Diner.]
- Dot:
- Enzo!
- [Bob steps forward and puts a hand on her shoulder. Dot looks sad. On a
park bench, Enzo is crying.]
- [Camera comes in on the Principle Office while Bob lectures in voiceover.
Then it shows him on a stage at a podium, lecturing to a large audience.]
- Bob:
- So the golden fleece was in the fourth chamber guarded by a hydra. Once
Glitch had removed all seven of the hydra's heads, as shown here-
- [Bob points at the (unseen) screen behind himself. A buzz-saw sound is
heard. The binomes react with disgust.]
- Binomes:
- Ewwww!
- Bob:
- [continuing] -I simply touched the fleece to end the game. So, to recap,
there are three basic rules. Rule one: do not enter games. [Bob is seen from
the audience, standing in front of a VidWindow titled "Games Survival Guide".]
A game cannot hurt you if you are not in it! Do anything you can to get out of
the cube's path.
- [A binome is tapping notes into a handheld thingy.]
- Bob:
- [continuing] Rule number two: fight or hide. If you do get trapped in a
game, help or stay out of the way. Leave it to the professionals. Finally,
rule number three: defeat the User, either by destroying it or winning the
game.
- [A vicious looking Numeral Nine gnashes its teeth and snaps its hands like
pincers, startling those nearby.]
- Bob:
- [continuing] Now, any questions? [pause] Yes, you there with the hat.
- Zero in Top Hat and Tie:
- Yes, is it always a good idea to reboot? Bob; Rebooting usually provides
equipment and knowledge that help you in a game. But not always. [Bob turns to
the screen, which shows Enzo as a "Damsel in this dress" from "Quick and The
Fed".] Remember the story I told you about Enzo rebooting as a damsel.
- [The audience laughs.]
- Bob:
- Any other questions?
- [Bob looks around. Then he is startled to see a pink Zero binome. When she
closes her eyes, he can see that "I (heart) U" is painted on them. She
fluttered her eyes with the sound of window blinders unrolling, then waves and
blows a kiss at him.]
- Bob:
- [nervous laughter] A-heh... [Looks out hopefully at the rest of the
audience.]
- Binome with Toolbelt:
- How many types of Game Sprites are there?
- Bob:
- There are five subsets: aggressive, defensives, passives, chaotics, and a
recent addition, artificial intelligence.
- [Behind Bob, five squares appear on the left side of the VidWindow. As Bob
speaks in voiceover, boxes light up, top to bottom, showing examples from
previous games. The first to appears is a Black Knight from "Wizards,
Warriors, and a Word From Our Sponsor".]
- Bob:
- [VO] Aggressives only attack the User.
- [Three battle carrots from "Wizards, Warriors, and a Word From Our
Sponsor" appear onscreen.]
- Bob:
- [VO] Defensives try to block or delay anything that comes their way.
- [The skullipede from "Wizards, Warriors, and a Word From Our Sponsor"
appears onscreen.]
- Bob:
- [VO] Now chaotics are the most dangerous. They try to destroy anything
that moves, User or Mainframer alike.
- [The talking demon head from "Wizards, Warriors, and a Word From Our
Sponsor" appears onscreen.]
- Bob:
- [VO] Passives tend to help by revealing information about the game.
- [A rotating wireframe of a Sprite's head, with solid eyes, optic nerves,
brain, and spinal cord appears onscreen. In the background is a question
mark.]
- Bob:
- [VO] And artificial intelligent game are programmed to alter their
characteristics to match changes in the User's playing ability. In other
words, they learn and become better opponents. But please remember, treat them
all as potential threats.
- [A tone sounds. the audience begins to leave. Dot and Phong are at the
side of the stage.]
- Bob:
- [calling out over the rhubarb] Remember, there is no substitute for
experience! All known games are logged in the Read Only Room. I suggest you
download chapters one through five for next time. That's Pong through the
Space Invaders.
- [Phong taps Bob on the shoulder.]
- Phong:
- Bob, Dot has told me of young Enzo's troubles.
- Bob:
- Look, it's simple. He needs a friend! Having no one his own age to play
with is really getting to him.
- Phong:
- I have a schematic for a robot friend. [A VidWindow appears in his hands,
showing a rotating robot wireframe. He holds it up for Bob and Dot to see.]
What do you think?
- Dot:
- A-ah, nice, Phong, but I think he needs a real friend.
- [An alarm and thunderclap is heard. The Sprites look up.]
- System Voice:
- Warning, incoming game.
- Dot:
- Oh, no, not now!
- Bob:
- Phong, where's the cube gonna land?
- [Phong is studying the VidWindow, which now shows a purple, flashing sky.]
- Phong:
- Oh, this is bad!
- Bob:
- Is it very bad?
- Phong:
- The game is going to land in Baudway. On the Diner, to be exact!
- Dot:
- Enzo!
- Phong:
- Yes! And in his current state, who knows what he will do!
- [A cube comes out of a hole in the sky above the Diner.]
-
- [PLACE COMMERCIAL HERE]
-
-
- [Panicked binomes flee from Dot's Diner. A Numeral Five carries Cecil out.
Cecil speaks to Enzo, who is still sitting in a booth.]
- Cecil:
- What are you waiting for? Come on, don't be a ninny! Get out of here!
- Enzo:
- No way! And miss all the fun? See ya!
- [Dot and Bob are zip-boarding away from the Principle Office.]
- Bob:
- C'mon, Dot, we don't have much time.
- Dot:
- But I told Enzo not to go into the games alone.
- Bob:
- Yes, but did you tell him to move if one was dropping on him?
- Dot:
- C'mon, Bob. We don't have much time.
- [They fly to Baudway, just making it as the game cube lands.]
- [Inside the cube, Enzo finds himself underwater. He kicks upward and taps
his icon.]
- Enzo:
- [gurgling] Reboot!
- [The green light comes down. When it passes Enzo, now inside an air-filled
chamber and wearing a blue suit and eyepatch, falls into a chair.]
- Enzo:
- Cool!
- [A seatbelt locks around Enzo's waist, and he grabs the controls. The
camera backs away, revealing that he is in an underwater ship shaped like a
fish. The engines start and it swims out of frame.]
- [Bob and Dot find themselves underwater.]
- Bob:
- [gurgling] Reboot!
- Dot:
- [gurgling] Reboot!
- [The green light transforms first Bob, then Dot, into merpeople. Bob is
green and purple with streamlined hair and an eel-like tail. Dot is shark gray
with silver armor and gills on her neck, and has a trident. She looks at her
hand. then swims around to look at their surroundings.]
- Bob:
- [watching her appreciatively and speaking in voiceover] Wow, Dot looks
amazing! Whatta babe!
- Dot:
- [scowling and speaking in voiceover] I heard that. [She grins.]
- Bob:
- [surprised] What? Did I say that or just think it?
- Dot:
- You thought it. We're telepathic, it's part of our game character.
- Bob:
- Oh, sorry. I better be more careful what I say. Uh, think.
- Dot:
- That'll be a first. So, what is this?
- [Dot starts swimming off. Bob follows her.]
- Bob:
- I don't know. I've never seen this one before. Glitch, game info.
- [Glitch beeps.]
- Bob:
- Right! The User has to find the lost treasure of Atlantis to win the game.
- Dot:
- And it's our job to stop him. What've we got to help us?
- Bob:
- Apparently I've got electrical powers that can be used offensively and
defensively.
- [They swim to a stop. A"sword" extends from Bob's wrist. He aims it at a
rock on the sea floor and zaps it with a bolt of electricity. The rock
explodes.]
- Bob:
- Whoa! And you have a trident capable of generating vortices and... piranha
mines?
- Dot:
- Nice.
- [Dot looks at her trident, then swirls it, creating a current which sends
Bob spinning away.]
- Bob:
- Wwwway---hey! Watch where you point that thing!
- Dot:
- Sorry. Come on, lets end this game before Enzo gets into any trouble!
- [They swim away.]
- Bob:
- Mmm, nice tail!
- Dot:
- I heard that too.
- Bob:
- D'oh! Heh, sorry.
- Dot:
- Just keep your mind on the User.
- [A sharklike ship going through the sea passes by
some rocks. From behind one a young elfin girl with blue hair and
seashell-motif clothes appears. She follows the ship with her eyes, then nods
to herself. The starfish in her hair flies into her hand. She throws it toward
the shark ship like a shuriken. It enters one side and bursts out the other,
then returns to her hand . The ship turns and fires a green energy ball at
her. It hits, and she floats, face upward, as if dead. The ship shoots several
torpedoes at her. Just before they hit Enzo's fish ship appears and catches
her in its mouth.]
- Enzo:
- Wahoo! Pick on somebody your own size, ya big bully!
- [The fish ship goes into a cave.]
- [Bob and Dot swim toward the User. They hide behind a rock, then look up.]
- Bob:
- There's the User. Ya ready?
- Dot:
- Yeah. Let's do it!
- [They swim toward the shark ship. Bob shoots electric bolts at it. The
User shoots torpedoes at him. Dot, right by the ship's flank, shoots once with
her trident. A glowing ball forms, then becomes a spiked metal ball. Dot looks
at it, surprised, then swims away. Bob dodges the torpedoes and shoots a few
more times, then swims away too. They regroup behind a rock.]
- Dot:
- Uh, what is a piranha mine, anyway?
- [Bob shrugs. They look over at the shark ship. One of its fins taps the
spiked ball. It explodes into a cloud of nasty, fangy fish, which turn back
toward the ship and devour it from tail to nose, leaving behind only
skeletal-looking pipes. The ship's "eye" is Xed out. When the ship is devoured
the fish disappear. The ship falls to the sea floor.
- Dot:
- [triumphantly] YES!
- Bob:
- [looking around] Hang on, Dot. The game hasn't gone away!
- [The shark ship's remains flicker and buzz. Then the ship reappears, whole
and moving forward again as if never "killed".]
- Dot:
- What's going on?
- Bob:
- [looking at Glitch] The User has multiple lives. Fifteen to be exact.
- Dot:
- Not good. This is not good!
-
Bob:
- Hey, that's my line.
- [Inside Enzo's ship, Enzo in kneeling by the body of the elfin girl.]
- Enzo:
- Be okay. Please be okay!
- [He touches her cheek with the back of his hand. Her eyes open and blink
blearily. Then she looks at him and hisses. He startles, his eyepatch flipping
up. She stands and hisses again, holding up her hands and extending long,
pointed fingernails.]
- Enzo:
- Uh-oh...
-
- [PLACE COMMERCIAL HERE]
-
-
- [Now in an area full of stalactites and stalagmites, Bob and Dot watch the
shark ship go by.]
- Bob:
- Four, three, two-
- [Both cover their ears.]
- Bob:
- One!
- [The shark ship hits a stalactite and shatters.]
- Dot:
- Yay. How many is that now?
- Bob:
- Six down, nine to go. Come on.
- [They swim off.]
- [In the shark ship, the girl is still menacing Enzo with her fingernails.]
- Enzo:
- Wow, you're okay! I thought the User'd offlined you for sure! Hey, cool
spines! Are they acid or poison?
- AndrAIa:
- [lowering her hands, no longer threatening] U-um, not poison. They
paralyze.
- Enzo:
- Totally random! I bet they're really useful in this game. When I rebooted,
all I got was this eyepatch.
- AndrAIa:
- Rebooted? Who are you?
- Enzo:
- Me? I'm Enzo. Uh, a Guardian. Yeah, that's it! I come from the Net. And
who're you?
- AndrAIa:
- I am AndrAIa. I'm a-
- Enzo:
- [interrupting] Cool! I haven't seen you around Mainframe. AndrAIa. That's
a nice name.
- [Seen through the eye window, AndrAIa looks out of the ship.]
- Enzo:
- What's the matter?
- AndrAIa:
- Quiet!
- [AndrAIa listens. The ship goes down a tunnel. Enzo sits in a control
chair.]
- Enzo:
- [hushed voice] What is it?
- AndrAIa:
- Wolf eels ahead of us. Can you not hear them?
- Enzo:
- Well... no.
- AndrAIa:
- Quick, turn here.
- [The ship makes a right angle turn into a side branch of the tunnel.
Ahead, in the main tunnel, red eyes glare out of darkness.]
- [Bob draws back and swipes at the base of a
stalactite with his wrist sword. It detaches from the ceiling and falls on the
shark ship, impaling it and bearing it to the floor. Bob pants as he watches.
The ship flickers and disappears, then reappears unharmed and continues on its
way.]
- Dot:
- How're we doing?
- Bob:
- Not good. The User's still got eight lives left and we're on the final
level. We're not gonna make it, Dot.
- Dot:
- [alarmed] No!
- [Dot turns toward the User and moves her trident in a spiral, creating a
vortex current which spins the ship out of control and slams it against a
stalagmite.]
- Bob:
- Feel better?
- Dot:
- [panting] Yes. But I'm out of power. Any ideas?
- Bob:
- Our only chance now is to beat the User to the treasure. Wait here!
- [Bob swims off. The shark ship disappears and reappears again, with Bob
swimming ahead of it. As it passes Bob, he slices its side with his wrist
sword, then bashes a dent in one of the tail exhausts. He returns to Dot.]
- Bob:
- That'll slow it down.
- Dot:
- Okay, which way?
- Bob:
- This way. But be careful, now the game sprites will be after us as well.
- [He swims off.]
- [Inside the fish ship, Enzo and AndrAIa are laughing.]
- Enzo:
- And then my friend Bob booted as a damsel! His legs didn't even reach the
ground!
- [AndrAIa laughs.]
- Enzo:
- AndrAIa... this is the best time I've ever had.
- AndrAIa:
- [smiling] I like you, Enzo.
- Enzo:
- Uh... I like you too, AndrAIa. When we win this game you can come to the
diner and meet Bob and Dot. And you'll love Frisket. He's my dog.
- AndrAIa:
- Enzo, the User! Just ahead of us!
- [As Enzo speaks, fish come out of the shark ship's mouth and split into
two, then four fish each. After a good number are out the ship turns the other
way.]
- Enzo:
- Uh-oh.
- AndrAIa:
- [taking the hand controls] Shoal torpedoes. I've got control. They run by
a basic flocking algorithm. Hang on!
- Enzo:
- Whoa!
- [The fish ship tilts, then begins slaloming between the schools of the
User's fish, which turn to follow, but not sharply enough to intercept.]
- Enzo:
- [very impressed] Alphanumeric!
- [He grins widely. He and AndrAIa high-five. Then the shark ship rises from
the depths to intercept them.]
- Enzo:
- Come on! I'll take the manta rays, you take the stingrays!
- [AndrAIa nods and starts clicking the button on the top of her joystick.
Enzo clicks his joystick as well. Red and blue rays swim out of the fish
ship's mouth. When they hit the shark ship, it explodes.]
- Enzo:
- Woohoo! We did it!
- [The sound of the User's ship reappearing is heard.]
- Enzo:
- [startled] Huh?
- [The shark ship shoots a purple ball of energy at them. Enzo moves his
joystick, and the fish ship goes into a cave at the side.]
- [Bob and Dot swim along a tunnel and into an area where the water is
stained red. They stop.]
- Dot:
- Bob, why is the water this color?
- Bob:
- [extending his wrist swords] I don't think we wanna know.
- [Back to Enzo and AndrAIa, each of whom is still in a pilot's chair.]
- Enzo:
- Okay, seven degrees to port, elevation minus eleven point two.
- [AndrAIa taps on her keyboard. The ship, now moving through a narrow
passage, turns to follow it. It contacts one of the walls, knocking some rock
loose.]
- AndrAIa:
- Good! What's next?
- Enzo:
- We got a ninety degree hard to starboard on my mark. [Enzo watches the
turn approach on the forward viewscreen.] Mark!
- [The ship reaches the turn and makes it through, scraping against the wall
as it does.]
- [Bob is looking at Glitch, and not liking what he sees. It shows a
radar-like screen, with red blips approaching them from 8:00 to 4:00.]
- Bob:
- Here they come.
- [Sharks emerge from the red murk and surround them. Bob has his
wrist swords out, and Dot is holding her trident at the ready. A shark swims
at Dot. She fends it off with her trident. She looks around. A shark
approaches her from behind. She ducks down to avoid its jaws. Another shark
makes a rush at Bob. He closes his eyes and holds one wrist sword up. The
shark swims right into it. It cuts the shark neatly in two, and the shark
flaps down like an empty rubber model. Three sharks do jaw-drop takes, look at
each other, then swim away. Bob retracts his wrist swords.]
- Bob:
- Y'okay, Dot?
- Dot:
- Yeah, thanks. But don't worry about me. I can look after myself.
- [They look up. The User's passes overhead.]
- Dot:
- Bob! It's the User!
- Bob:
- Oh no! We've cleared the way for it! There's nothing to stop it getting to
the treasure!
- Dot:
- We've gotta try!
- [The shark ship goes into another tunnel, with Bob and Dot chasing it. It
emerges into blue water. As it goes forward fallen statues and intact
three-headed dragon and winged horse and griffin statues appear through the
water. It approached the entrance to a temple. As Bob and Dot are about to
reach it extra engines unfold from the tail section. It almost reaches the
temple when Enzo's fish ship rams it, knocking it to the ocean floor. Bob and
Dot are startled. The fish ship falls to the floor as well. Bob and Dot look
in through the eye window.]
- Dot:
- It's Enzo! And he's with someone!
- Bob:
- I-it's a game sprite!
- Dot:
- We've got to get him out of there!
- Bob:
- There's no time! We gotta win the game! Quick, c'mon!
- [The shark ship starts forward, scraping against the steps it fell on. Bob
and Dot go for the temple's entrance. Two tentacles reach up from below and
grab them. Bob and Dot struggle to get free. Enzo and AndrAIa are watching
through the eye window. Their ship is filling with water.]
- Enzo:
- Oh no! There's Bob and Dot, and they're trapped! The User's gonna win, and
we're gonna be nullified!
- AndrAIa:
- Nullified? What is nullified?
- Enzo:
- You know! Offlined! Deleted! Quit without saving! [He pulls back and
stares at her] You're a game sprite, aren't you?
- AndrAIa:
- [sadly] Yes. I tried to tell you.
- Enzo:
- I know, but I didn't want to listen! [accusingly] I thought you could be
my friend!
- AndrAIa:
- I am, Enzo.
- Enzo:
- How?! You're a game sprite! You leave with the game, win or lose! We could
never stay together, no matter what happens!
- AndrAIa:
- We can be together, Enzo.
- [She raises a hand and pricks Enzo's neck with one of her nails. Enzo
slaps his neck with his hand.]
- Enzo:
- No! What're you doing? [His eyes roll up, and he faints.] Uuuhhhh...
- [AndrAIa takes her icon off her belt and looks at it apprehensively.]
- [The shark ship approaches the treasure.]
- Bob:
- The User's nearly there! It's gonna make it!
- Dot:
- Bob!
- [A torpedo shoots out of the fish ship's mouth toward the tentacles
holding Bob and Dot.]
- Dot:
- Enzo!
- [As the torpedo passes Bob and Dot, they see Enzo inside it.]
- [In the fish ship, AndrAIa watches through the eye.]
- AndrAIa:
- [sadly] Goodbye, my friend.
- [Enzo's torpedo passes the shark ship and hits the treasure in a shower of
gold and coins.]
- System Voice:
- Game over.
- [The cube rises, releasing Bob and Dot from the tentacles. They drop to
the ground. Dot looks alarmed, then runs over to Enzo, who is lying on the
ground. Enzo sits up.]
- Bob:
- All right Enzo! [giving a thumbs-up] Ya did it! You saved everyone! Are ya
okay?
- Dot:
- [putting a hand on Enzo's shoulder and leaning forward] Did the game
sprite hurt you?
- Enzo:
- [discouraged] I'm okay. And that game sprite was my friend. She helped
save us all.
- Bob:
- Wait, what's that on your icon?
- [Bob reaches forward with a curiously stiff hand. He taps the flashing
triangle on Enzo's icon. it comes forward and enlarges, knocking Bob back.]
Bob and
- Enzo:
- Whoa!
- [The icon is surrounded by a ball of white light, inside which a figure
appears. Enzo blinks; AndrAIa's reflection can be seen in his eyes. The glow
fades, leaving a very happy-looking AndrAIa behind.]
- Enzo:
- AndrAIa! You're here!
- [Enzo and AndrAIa hug.]
- AndrAIa:
- I told you we'd be together, Enzo! I downloaded a backup of myself onto
your icon! The game let me out thinking I was you!
- Enzo:
- You can do that?!
- AndrAIa:
- Apparently!
- Enzo:
- Cool!
- AndrAIa:
- Now, Guardian, who are your friends?
- [AndrAIa looks at Bob and Dot.]
- Bob:
- It's a game sprite? Outside of the game? I don't believe it! Hey - what
does she mean, "Guardian"?"
- [AndrAIa looks slyly at Enzo. Enzo grins sheepishly at Bob.]
Directed by |
Steve Ball |
|
Executive Creative Consultants |
Ian Pearson Brendan McCarthy |
|
Story Editor |
Martin Borycki |
|
Starring the Voices of |
Michael Benayer Kathleen Barr Matthew Sinclair Tony
Jay Shirley Millner Michael Donovan Phil Hayes Gary
Chalk Scott MacNeil Andrea Libman |
|
Voice Director |
Michael Donovan |
|
Associate Producer |
Jeanie Lamb |
|
Casting by |
BLT Productions Inc. |
|
Executive Production Design Consultant |
Brendan McCarthy |
|
Production Design |
Gerald J. Lauze |
|
Production Design Consultant |
Ian Gibson |
|
Storyboard Supervisor |
James Boshier William Lau |
|
Supervising Animators |
Gavin Blair Phil Mitchell |
|
Computer Animators |
Russell Ang Ken Ball Steve Ball Scott Baltjes Corey
Barnard Colin Cameron Jeff Cappleman Mabel Chan Stephen
Cooper Computer Animators Andrew Doucette C. Michael
Easton Mike Ferraro Andrew "Spanky" Grant Walter Hsieh Casey
Kwan Gerald J. Lauze Mark Lemon Jonathan Moyes Ezekiel
Norton Morgan Ratsoy Mark Schiemann Mike Skorey Andrew
Sokolowsky Scott Spiers Ken Steel Rak Tafarodi Chris
Welman Kent Yu |
|
Post Production Supervisor |
Glenn Griffiths |
|
On-Line Editor |
Dermot Shane |
|
Assistant On-Line Editor |
Anne Hoerber |
|
Off-Line Editor |
James Boshier |
|
Assistant Off-Line Editor |
William Lau |
|
Technical Assistant |
Alden Williams |
|
Director of Technical Operations |
Kelly Daniels |
|
Chief Engineer |
Greg Story |
|
Director of Software Development |
Chris Welman |
|
Software Development |
Phil Peterson Albert Ho |
|
Production Manager |
Helen du Toit |
|
Script Supervisor |
Susan Turner |
|
Comptroller |
Giuliana Bertuzzi, CMA |
|
Production Accountant |
Ellie Khabbaz |
|
Assistant to the Producers |
Sharon Bond |
|
Production Secretary |
Jennifer Scherer |
|
Production Assistants |
Barbara Dawson Elizabeth Embling |
|
Production Runners |
Craig Barnard Sylvain Blais Barnaby Killam Dave Small |
|
Publicist |
Carol Taverner |
|
Stills Artist |
Colin Raesler |
|
Music composed by |
Robert Buckley |
|
Audio Post Facility |
Pinewood Sound |
|
Sound Effects Editor |
Marcel Duperreault |
|
Re-Recording Mixers |
Randy Kiss Geoff Turner |
|
Dialogue recorded at |
Pinewood Sound Buzzy's Recording |
|
Video Post Production |
MAINFRAME ENTERTAINMENT Ltd. |
|
Recorded in Stereo Surround |
Production Executives |
Adam Whittaker Josanne B. Lovick |
|
Executive in charge of Production |
Mark Ralston |
|
Co-Produced in association with YTV |
With the Support of The Maclean Hunter Television
Fund |
All Rights Reserved Worldwide © (1993) No. 17 Limited
Partnership |
Co-Produced by BLT Productions Ltd. |
Vancouver, British Columbia |
and
|
MAINFRAME ENTERTAINMENT, INC. |
http://www.mainframe.ca/ |
| |
| |
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