The TIFF

Written by:

Lane Raichert

Story by: Lane Raichert

Transcribed by: Kim McFarland


[Open on an exterior shot of Dot's Diner. Cut to the inside, where Cecil speaking to a group of binomes at the door.]
Cecil:
[gliding away from them and waving his hands disdainfully] Wait at the bar, wait at the bar!
[Cecil goes over to where Dot is sitting alone in a booth with several VidWindows open. He looks at his wrist, then turns to Dot and taps his wrist as if he were wearing a watch.]
Dot:
Okay, who else? [She taps on a screen in which an image of a pink female Zero binome is frozen, arms raised, with the word HOLD flashing in front.] The Mitchell account?
[The binome unfreezes and lowers her hands.]
Pink Binome:
Late as usual. Also the download from First National Databank's on hold awaiting your imprint, you're late for a board meeting at Fiche and Chips Industries, and you missed your flight to Sector 1101.
[Dot sags in her seat. Then she straightens up and puts her hand on the table.]
Dot:
[annoyed] Oh, where are those two? When I get my hands on them I'll-
[Seen over several VidWindows, Bob and Enzo enter the diner. Enzo jumps into a booth.]
Dot:
Ah, there they are.
My, what big hands you haveEnzo:
I was really movin' there, wasn't I, Bob? [gesturing enthusiastically] Hairpin banks, loop-the-loop, straightaways-
[Bob slaps Enzo lightly on the chest.]
Bob:
And remember that wipeout?
[Both laugh. Their laughter peters out and they look over at Dot. She stands over them, arms folded, glowering. Her fingers tap several times.]
Enzo:
Hey, Dot! What's processin'?
Bob:
Yeah, you okay? Place yer bets! Place yer bets!
[The binomes waiting at the bar turn on their stools to watch the following dialogue. Cecil glides in behind them. They all turn back and forth to look at the speakers. The binomes eat popcornlike shapes. One wearing a surgeon's mask tried to eat popcorn, but it bounces off his mask and falls to the floor.]
Dot:
[pointing accusingly] Where have you two been?
Enzo:
We just stopped off to do a little circuit racing on our way back from school.
Dot:
Circuit racing? That wasn't on the schedule.
Bob:
Aw, come on, Dot. It doesn't hurt for Enzo to have a little fun.
Enzo:
You remember fun, don't you, Dot?
Dot:
Doesn't hurt?! Bob, I was supposed to take Enzo to his Ancient Language class milliseconds ago! Now we're so late that my entire schedule is offline.
[Cecil swipes the Zero's popcorn and eats some.]
Bob:
Oh, Dot, you probably have your whole life planned out. Why, you probably know where you're gonna be at ten thousand thirty.
Dot:
That would be the Input-Output Conference in sector one.
Bob:
See? You gotta take time to smell the daisywheels. [He and Enzo nod to each other.]
Dot:
I'd love to, Bob, but right now Enzo and I are late. Emotional scars in the making
[Dot takes Enzo by the upper arm and pulls him toward herself.]
Enzo:
Ancient languages? Megaboring! COBOL? FORTRAN? They're dinosaurs! [He waves his arms, then hangs his head.]
Dot:
[putting a hand under Enzo's chin and raising his head] Well, they may be dinosaurs, Enzo, but you never know when they might come in handy. It's always better to be prepared.
Bob:
That's your problem, Dot. You need to be more like me, takin' things as they come. [He gestures with one arm, his sleeve and shoulderpad clipping strangely.] Learnin' to do things on the fly! Livin' on the edge!
Dot:
Problem? Are you saying I have a problem?
Bob:
Yeah, I guess I am! All those plans and schedules, they're not good for a little kid. What're you trying to do, huh? Turn poor Enzo into you? Totally preprogrammed?
Dot:
[sputters] Preprogrammed?!
[Enzo covers his mouth and giggles, then stops then the argument escalates.]
Dot:
[continuing] Well, at least he won't be as inconsiderate and random as some people!
Bob:
[shouting in Dot's face] Random?!
Enzo:
Guys, guys! [He pushed them apart with hands on their shoulders.] Chill, willya?
Bob:
No, it's okay, Enzo, if your big sister feels she knows it all, far be it from me to get in her way!
Dot:
Hmph, now you're talking!
Bob:
Well, Dot, then why don't you put this on your schedule. I'll kiss a null before I step inta this place again! [Bob turns away.] Get that bug off my face
Dot:
Fine by me! [She turns her back on Bob.]
Enzo:
[looking back and forth] Bob! Dot! [He puts a hand on her shoulder and leans over to her.] You didn't really mean that, did you, Dot? No Bob?
Dot:
Bob? Bob who?
[Enzo hangs his head sadly.]

[Fade in on the exterior of Bob's apartment building. The camera swoops down toward a window. Fade in on the garage, where drilling noises are coming from somewhere in the vicinity of Bob's car. A VidWindow opens in front of the hood. Enzo looks out of it.]
Enzo:
[whispering] Psst, Bob? Bob, are you there?
[Bob slides out from under the car.]
Bob:
[sarcastically] Whoa, Enzo, does your sister know you're callin' me? Is it on her schedule?
Enzo:
I don't care. I miss you, Bob, and so does Dot. But she won't admit it. Besides, who's gonna take me jetballing or circuit racing now?
Bob:
[half under his car, seen upside down] I wish I could, Enzo. But you heard Dot. Spending a nanosecond with me could throw your entire life outta whack.
Enzo:
Well.... aren't you ever coming back to the Diner?
Bob:
Sorry, but I don't need Dot or the Diner. Nope, not me.
[The camera rotates, putting Bob rightside up.]
Bob:
[continuing, putting his hands behind his head] I've got so much goin' on that I don't know where I'm gonna find the time to get it all done.

[Process shot. Mike the TV yawns, then scratches his "head." The camera pulls back to show Bob slumped on a couch. Bob sighs. On the next beat, Mike is leaning against a column and Bob is lying on his back on the couch, his legs against the wall behind it. On the next beat they are both at the table in the foreground, Bob drumming his fingers on it and Mike looking up at Bob. Both sigh. On the next beat Mike is looking offscreen and tapping his foot, and Bob is not visible. We hear a toilet flush. Mike looks at the camera. On the next beat Mike is staring at Bob, who is sitting on the floor with his back against the couch. Mike runs up to him.] Michelle the TV.
Mike:
[speaking in a female voice and making coy gestures] Lonely? Call me on the Mainframe Party Line. My name's Kay and I'm waiting to hear from you, now.
[Bob looks up]
Bob:
[warningly] Mike.
Mike:
[normal, overenthusiastic voice] Having trouble getting things done? Let's get organized!
[Viewpoint: a camera at the base of Bob's apartment building, looking up. Something rattles and crashes down a chute. Mike falls out of it into the dumpster below. He lifts the lid and speaks to the camera.]
Mike:
At least he didn't use the garbage disposal.
[Mike falls back. The lid slams down.]

[The Diner. Dot and Enzo are in a booth.]
Dot:
For the last time, Enzo, no, [She points at Enzo; he leans away and his hat spins.] I am not calling him.
Enzo:
Aw, Dot!
[A domed thing behind the counter glows and begins to swell. It bursts, releasing a tear, which floats around inside the Diner, releasing lightninglike flashes of energy. Binomes gasp. Cecil puts his hands to his, ah, head, then glides over to some binomes sitting at a booth.]
Cecil:
[politely] Would you mind taking care of your bill... now?
[Binomes scream and flee the diner. The one binome remaining at the booth, a tall, thin One with an enormous afro, leans into frame.]
Oo-er:
Oo-er.
[Oo-er jumps out of the booth and joins Cecil and the fleeing binomes.]
Dot:
[annoyed] A tear? Aw, great!
Enzo:
[happily] A tear? All right!
[Dot frowns and looks down at Enzo. He puts the fists that he had been waving before himself on his hips and pretends to be annoyed too.]
Enzo:
I mean, oh no! We better call Bob! He's the only one who can handle this!
Dot:
Bob? Did you say Bob? Hah! I think I can take care of myself, thank you! [She grabs a counter stool.] Someone get that door!
[She yanks on the stool. When it comes free she falls on her back. Cecil opens the door as the tear drifts toward it. Dot swings the seat of the stool at it. Seen from outside the Diner, there is a big explosion. Dot, her left side darkened with soot, shakes her head with a cartoony sound and grins goofily at the camera. Cecil is holding a fragment of the door, and hanging over a glowing orange crater.]
Cecil:
Good thing someone got the door. [He shakes himself and glides away.]
Dot:
[to Enzo, who is also soot smudged] And you thought I couldn't handle things without what's-his-filename. Hmph!
[Dot walks off.]
Enzo:
Man! Bob and Dot have both gone totally random! I better do something... before someone gets hurt.

[The Principle Office is seen from outside as Phong's signature harp-and-bamboo-flute plays. Fade in on the great hall. Phong is at a podium. On the other side are Enzo, some binomes, a floating Sprite like Rasta Mon but purpler, and numerals 5, 7, and 8.]
Female Binome:
Just awful!
Construction Binome:
Those two are gonna crash us all!
Surgeon Binome:
Copy and paste that!
Numeral 7:
We gotta do something!
Enzo:
Dot won't talk to Bob. Bob won't talk to Dot! What can we do? What to you mean, let them live their own freakin' lives?
[Phong lays his hands on the podium, then raises one hand and opens his mouth. Before Phong can speak, Mike leaps up onto the podium. Phong falls backwards, then adjusts his glasses and tries to look around Mike as he addresses the crowd.]
Mike:
Bob and Dot! Dot and Bob! Melee in Mainframe! Will it end? Will Bob give up? Will Bob flee back to the Supercomputer?
[The assembled sprites gasp. The Pink Binome runs forward several steps.]
Pink Binome:
Leave Mainframe?
Construction Binome:
Supercomputer?
[Numeral 7 steps forward, knocking several binomes out of the way.]
Numeral 7:
He can't do that!
[People rhubarb briefly. Mike zooms off the podium. Phong regains his equilibrium.]
Phong:
Calmness, everyone. [puts his hands on the podium] Now listen. It is said that broken friendship is best mended by tragedy or apology.
[A few notes from a bamboo flute are heard as the assembled sprites blink at Phong.]
Enzo:
[awed] Wow! Alphanumeric! Deep. Uh... what do you mean, exactly, Phong?
Phong:
[shaking his head] I... have no idea, child. But! You must ponder my words. [He nods decisively.]
Enzo:
[looking up and thinking] Tragedy or apology... hmm. Dude! That might actually work!

The Car, big brother to The Luggage

[Bob is working on the engine of his car in the garage. A VidWindow showing Enzo pops open.]
Enzo:
[shouting] Bob!
[The hood snaps down on Bob.]
Bob:
Ow!
Enzo:
[shouting] Bob! Ya gotta help me! Quick!
Bob:
[rubbing the back of his head] Enzo, what is it? Where are you?
Enzo:
[still shouting] It's Megabyte! He's captured me! He's holding me hostage at Old Man Pearson's Data Dump! Hurry, Bob! If he finds out that-
[The VidWindow's viewpoint pans to a cutout of Megabyte, which is being moved back and forth to make it appear somewhat lifelife.]
Someone Who Sounds Nothing Like Megabyte:
[theatrically] You fools! He's gotten to the VidWindow! Seize him!
[The VidWindow pans back to Enzo.]
Enzo:
Bob! Help!
Bob:
Whoa! Hang tough, Enzo. I'm comin'!
[Cut to Old Man Pearson's Data Dump. Enzo is standing between two binomes made up to appear viral. Frisket is sniffing at the Megabyte standup. Dino De Horrendous is seated on a chair at the end of a crane. The chair is lowered to ground level.]
Dino De Horrendous:
Cut! Cut! People, that was stunning! Smashing! But next time I want to see a little more feeling from Viral Binome Number One. Capiche?
Viral Binome Number One:
Well - what's my - motivation? [He blinks with a "ping" sound effect.]
[A makeup binome is patting Enzo's face with a powder puff.]
Enzo:
D'you think he fell for it? D'you think he's coming?
Dino De Horrendous:
Kid, you were beautiful! Marvelous!
[Frisket barks, then growls at the Megabyte standup, which falls over.]
Dino De Horrendous:
Someone get that dog off the set! Get Megabyte back up! Places, everyone, it's time for take two!
[Enzo gets into position , arms raised to press against the frame of a VidWindow. A clapboard comes into view. It is marked "The Tiff" 9404, Act 1, Beat 8.1, Version 2, Suite 7, Beep Numbers 10-11, Frames 175, Phil, Set 6, Notes: Data Dump Int. Enzo Calls Dot, Wizzywig Productions. The clapper snaps shut.]
Enzo:
[seen in a VidWindow in Dot's Diner] Help me, Dot! And hurry!
Dot:
Old Man Pearson's? Hold on, little brother! I'm on my way!
[Scene - some machinery with conveyor belts in the Data Dump. Melodramatic piano music like that heard in very old films plays in the background. Fade to the conveyor belt, where a pair of made-up viral binomes are standing over Enzo. Enzo's arms are tied to his sides.]
Enzo:
Nice 'n' tight, boys. [wiggles] Perfect.
[Bob flies in on his zip board and looks around. Dot, wearing a backpack and a miner's helmet, flies in and looks around as well.]
Enzo:
[stage whisper] Here they come! Hit it!
[A viral binome actor presses a button on a control panel. A large round device begins rotating. The conveyor belt starts rolling into it. As the items on the belt enter the round device, they disappear in white flashes of light.]
Enzo:
This better work. [He clears his throat, then yells while looking to the side.] Help! Somebody help! Poor me! Help!
[Frisket looks up and whines as Enzo yells.]
Dot:
[looking to the side] Enzo? Priorities, anyone?
[Dot flies forward. Beside the machine, Dot and Bob fly in from opposite sides and orbit each other in an inward spiral as they argue.]
Dot:
Bob? What're you doing here?
Bob:
Me? I'm here to rescue Enzo. What about you?
Dot:
Enzo called me. Why don't you just zip along now, I've got things under control here.
Bob:
Oh., really? I'm surprised you could find the time in that busy schedule of yours to save your own brother!
Dot:
Well, I'm surprised you were even available! I thought you'd be too busy, y'know, living on the edge and all.
[Enzo slides by on the conveyor belt.]
Enzo:
Oh, brother. [shakes his head]
[The conveyor belt carries more junk into the rotating device. The junk flashes and disappears as it enters, as if erased. Enzo is beginning to get alarmed.]
Enzo:
[shouting at Bob and Dot] Uh, people? Guys? Hello? Good morning! Somebody! Anybody! Help!


[PLACE COMMERCIAL HERE]
[Open on the conveyor belt moving into the eraser, carrying Enzo along with it.]
Enzo:
[shouting at Bob and Dot] Okay, people! Any time now!
[Enzo is about to enter the eraser.]
Enzo:
[shouting] Help! Hello!
Dot:
Aw, is that so, Mr. Supercomputer?
Bob:
Yeah, it is, Miss Works-Too-Much!
[Frisket watches Bob and Dot arguing. Enzo again approaches the eraser. Frisket watches the conveyor and makes anxious noises. Enzo's eyes widen as his feet are about to enter the eraser. Frisket looks over the edge of the conveyor questioningly. Bob and Dot finally fly over.]
Dot:
Enzo, are you okay?
[Frisket is holding Enzo in his mouth like a stick.]
Enzo:
No thanks to you two.
Bob:
Well, I woulda been here sooner if your sister wasn't such a-
Dot:
[interrupting and poking him with a finger] Me?! If you weren't so BASIC, so low-density-
Bob:
Oh, it's always me now, isn't it? Look, you're the BASIC one. Don't call me BASIC, I think you're about as BASIC as it comes. I mean, when I look up BASIC in the dictionary, it's you that I see, Dot.
[Dot scowls at him. Her fist clenches and shakes. Bob gets a sudden look of dread. Enzo and Frisket flinch when they hear an impact.]
Bob:
Ow! Let's move on to Stoopid Plan B.
[A thought balloon appears above Enzo's head showing Phong. Both Enzo and Frisket look at it.]
Phong:
[echoing] It is said that broken friendship is best mended by tragedy or apology.
Enzo:
Apology, eh? Hmm... I think it's time for Plan B.

[Seen from inside his car, Bob is messing around with a tube under the hood.]
Bob:
[angrily] Me, BASIC, huh! Low density, huh!
[The doorbell rings. The hood again crashes down on Bob's head.]
Bob:
Ow!
[The door opens, revealing a binome in a red bellhop-like uniform.]
Holomark Delivery Binome:
Hologram.
[Bob takes the envelope from the binome.]
Bob:
What, for me? Cool!
[He turns away from the door, looking at the envelope. The binome clears his throat loudly and holds out a hand.]
Bob:
Thanks.
[Bob presses a button. The door closes. Bob scratches the back of his head.]
Bob:
Who'd be sending me a-
[The envelope pops with confetti like a party cracker. A hologram of Mike the TV appears above it.] tapioca for brains
Mike Hologram:
Why, it's a hologram by Holomark! When you care enough to project the very best, send Holomark!
[The hologram flickers, then is replaced by one of Dot. She speaks in a stilted, sappy tone and gestures like a very bad actress trying to project sincerity. Bob grins as he watches it.]
Dot Hologram:
It's so hard to say I'm sorry, and even harder to say I was wrong. It's times like these-
[Switch to an equally cheesy hologram of Bob which Dot is watching and smiling.]
Bob Hologram:
-that I realize what a special friend you are and how wrong I've been. You know there's nothing we can't do together. Won't you accept my apology? Won't you meet me halfway? A study in body language
[Bob and Dot are sitting on a bench in a park. Dot's legs are primly crossed toward Bob. Bob is leaning forward, forearms on his legs, one foot nervously tapping.]
Bob Hologram:
[continuing, voiceover] Floating point, at fourteen hundred.
[Bob sits up and looks over at Dot. Dot looks at Bob. He leans back and smiles at her.]
Bob:
Please, Dot, you first.
Dot:
No, you.
[Enzo, the Pink Binome, and a binome with a boom mike look out from behind a tree. Enzo is looking either through binoculars or a Viewmaster.]
Pink Binome:
Look, they're talking!
Boom Binome:
Friendly, even!
Enzo:
Finally! Thank you, Phong.
[An alarm sounds. The sky flashes and purples. A hole appears overhead. A purple game cube descends from it.]
System Voice:
Warning, incoming game. Warning, incoming game.
[Dot and Bob, both looking up, stand.]
Dot:
Uh-oh, a game. But I'm not worried, Bob. I'm with you, and you're the best!
Bob:
Hey, you're no hack yourself, Dot. No game can stop a team like us.
Dot:
Yeah. It's like you said in your card, there's nothing we can't do together.
[Bob nods, then a nanosecond later does a take of surprise at the camera.]
Bob:
My card?
[Enzo and the binomes look at each other.]
Enzo:
Uh-oh.
[Enzo watches the game land on Bob and Dot. Fade in on the interior, which is a multi-level prison around a circular central atrium. The camera closes in on one cell in which stands the User, a blocky prisoner wearing a bar code and a fixed, asymmetrical snarl. The cell door opens. The User looks around. An alarm starts.]
Game Voice:
Danger, prison cell breach. Danger, prison cell breach.
Bob:
My card?
Dot:
Well, you know, that sweet Holomark you sent to apologize for being such a creep.
Bob:
[indignantly] Me? Apologize to you? Why in the motherboard would I do something like that?! Reboot!
[Behind them, the User drops to the ground. Green light comes down and puts Bob in a blue-and-red uniform with an eyepatch and camera accessory.]
Dot:
Possibly because you were acting like a dipswitch! Reboot!
[The light comes down and puts Dot in a similar outfit.]
Bob:
You were the one who said you were sorry!
Dot:
Me?! Watch those hands, buster
[The User sticks a keycard in a control panel slot. The camera pans up to show a screen saying "Starship Alcatraz This Security Terminal is OFFLINE." It changes to a countdown, starting at 300. A siren which sounds suspiciously like the Star Trek alarm plays.]
Game Voice:
Beginning self destruction sequence.
[The User runs away. Bob and Dot notice him and look over.]
Dot:
Uh, maybe we should get ourselves out of the game first, argue later?
Bob:
Right. It's Starship Alcatraz. We need that access key.
[Dot goes to a control board. All of the screens above it show the countdown, which starts at 286. she presses some buttons.]
Dot:
Ah, terrific, he set the ship for self-destruct! This could be a little tough.
Bob:
Nah, easy as pi squared. [He presses a button. Images of weapons appear on the screens.] We can use these to capture the rascal. [He hustles away.] Come on! It'll be easy!
[Dot rolls her eyes and shakes her head. The User pops up in front of a wall. He looks around, then opens a box on the wall marked with a yellow triangle and lightning bolts and pulls a large switch down. The lights go off. Impacts are heard.]
Bob:
Uh! Ow!
[A beam of light appears, then finds Bob, who has fallen against some stairs.]
Dot:
Easy, unless he cuts the main power. [She is still at the control board. By the light of her headgear beam she presses buttons. Light comes back on in the room.]
Game Voice:
Auxiliary power activated.
[As Dot speaks, we see images on a monitor that illustrate her points.] Dot Matrix, woman of action
Dot:
You gotta cool it, game boy. With the main power down, now all the prisoners are loose. And the User's moving up the levels. Here, toward the escape pods. We should get the main power back on first, otherwise we'll have prisoners all over us. Then go after the User. [leaning against the control board] I tell ya, Bob, calm thoughtful planning will win this game, not running around and jumpi- WHOA!
[A spidery prisoner lands on the control board and roars at her. She freezes. It leans forward and snarls. Bob, still by the stairs, raises a gun and shoots a single shot. It encloses the prisoner in a bubble, which drifts upward as Dot watches.]
Bob:
Calm, thoughtful planning? I wish we had time! Better get to that User. Now!
[Hallways are seen from various angles. The User is in each, if only for a frame or two. Bob and Dot look at a bank of monitors shaped like a giant hand grenade. Most of the monitors are blank blue. Images flash on and off on them.]
Dot:
[pointing with a gun at a monitor that shows the User running down a hallway.] There he is!
[The User runs through a hallway.]
Bob:
[pointing with a thumb] This way!
Dot:
[walking up to a cylinder set against the wall] Actually, Bob, I think this route is quicker.
[With the muzzle of one of her guns Dot pushes a square symbol on the cylinder. A door opens. She looks at Bob. Bob glares back. Dot rises on a platform in the cylinder. Bob continues glaring. Then he looks away when the game voice reminds him of their imminent peril. The viewpoint swings over to the counter, which passes 200 going downward.]
Game Voice:
Danger, self-destruction sequence activated. Bob, you ever get the feeling you're being watched?
[The camera closes in on an "elevator" door on one of the many levels of the prison block. It opens. Dot steps forward and looks to both sides. Bob rises in another elevator shaft. Dot stalks carefully past closed, barred doors. Two prisoners - another spider and a box with an eyeball and lots of little legs - land just behind her and snarl. She pauses, but for some reason does not turn around. The box scuttles off. Bob rises in the elevator, which is playing incongruously cheery music. The spider stalks forward. Bob nods, looking around and listening to the music. The box moves forward as fast as its many tiny legs will carry it. Dot shoots to the side, then looks over just before Bob's elevator opens. The box passes in front of him and rounds the curve toward Dot, who is still staring, frozen, at the spider. Bob steps out of the elevator - the door closes - and leans on the rail to shout to Dot.]
Bob:
Dot! Use your PCU! Now!
Dot:
[sarcastically] Oh, really? I was gonna try and reason with them!
[She shoots the box, which floats up, encased in a bubble. Then she does the same to the spider. Both drift over the open atrium. Bob rolls his eyes. Dot looks up.]
Dot:
Bob! You've got company!
[Bob looks up and sees the spider at the edge of the next level up. It swings down over the edge and flies at him. He hits the symbol on the elevator door, which opens. The spider hits the back wall, then falls down the shaft. Bob bows toward Dot.]
Dot:
Oh, please.
Bob:
And I'm just gettin' started.
[The elevator behind Bob opens with a clang that he doesn't hear. Inside is a spider and a large speckled ball with eyes. The ball snarls and bounces forward at Bob, knocking him against the railing, where he balances precariously.]
Dot:
Bob!


[PLACE COMMERCIAL HERE]
[Bob falls down the center atrium, yelling. Dot looks. Bob falls without his guns. The ball and spider glare. With two shots Dot encases them in bubbles. Then she shoots downward, catching Bob in a bubble, which bounces slowly to the ground. Dot looks up. The User is on the opposite side on the next higher level, sneering down at her. He turns and runs. She shoots both guns at him. The bubbles hit the walls just after he passes by. He runs through a door, which closes behind him. She looks down. The camera closes in on Bob, who is pressing against the walls of the bubble.] Glitch! Salt shaker!
Bob:
Glitch, power hammer.
[Glitch forms a hammer which taps on the bubble wall.]
Bob:
Glitch, cutter!
[Glitch forms a circular saw wheel which spins, and which Bob apparently does nothing with. Then he is seen from closer in, the bubble walls apparently gone.]
Bob:
I can't believe it! Trapped in a stupid bubble! [inspiration strikes] Wait a minute - a bubble! [He looks at Glitch.] Glitch, pin!
[The bubble wals are visible again. Glitch extends a pin, which gleams once and then taps on the bubble wall. The bubble disappears with a popping sound.]
Bob:
Go figure. [He falls.]
Game Voice:
Danger, self destruction sequence activated.
[The countdown on the monitor passes 120. Bob lands on a chair on the side of the round monitor bank.]
Bob:
Dot, gimme your location! I'll be right there!
[The User runs down a hall.]
Dot:
Eh, no, the User's moving too fast. [She runs, guns raised, past the camera.] Get that main power back on, I need you to slow him down!
[Bob is sitting in the chair, which rises up the monitor bank.]
Bob:
Main power? Dot, this thing's in TurboCAD! Not exactly my first language.
Dot:
[still running] I remember, "ancient languages, who needs them?"
Bob:
Okay, okay, so I'm a geek! Just tell me how to get this thing online!
[The User's still a-runnin, and Dot's still a-chasin'.]
Dot:
F slash seven slash nine two, alt V L, and don't forget to declare your variables at the beginning!
Bob:
Duh, I'm not that BASIC. Then goto twenty-five backslash C thirty?
Dot:
[turning a corner and runnin' some more.] Thirty-one. Then B slash E, slash C, and watch those array sizes!
Bob:
[working the controls] Slash B, initialize sequence, begin... [The lights go on.] Yes!
[The lights go on in the corridor. Dot stops running.]
Dot:
[waving her guns] All right, Bob! Now use the power bypass to access me an alternate route to-
[A box approaches her from behind.]
Bob:
[voiceover] Dot! Behind you!
[She turns at the waist and points a gun at the box. Before it reaches her a door slams down between her and it.]
Dot:
Thanks, Bob.
[The User is still runnin.']
Bob:
Just returnin' the favor! Looks like the User's heading up through cell block H. You go right, then up the starboard corridor. I'll slow him down. Watch those legs
[Dot is walking sideways slowly and cautiously, guns held up. Her legs pass back and forth through each other.]
Dot:
Got it!
[Bob's chair rises on its track.]
Bob:
Move, Dot! We need that access key! Okay, mister User, no more kid stuff! Whaddaya say we take this game to a higher level?
[See User running down a corridor. Run, User, run. Another door slams shut just in front of him. He smacks into it like a fly into a windshield, then peels off and falls backwards onto the floor.]
Bob:
Ooh, that's gotta smart. Not no fool Billy Idol lip neither
[The User's hand reaches up from below, keycard in hand, and probes around for a slot. On the third try the card slides in, and the door opens. Dot is still walking sideways. The User runs up a flight of metal stairs. Bob appears in a monitor at the top.]
Bob:
Hi there.
[The User stops. Bob presses a button. The stairs flatten under the User's feet. The User looks down, then at the camera, then falls down two flights of stairs. He ends up in a twisted pile at the bottom.]
Bob:
Don't'cha just hate me?
[Dot peers around a corner. A group of prisoners is coming down the corridor. A ball stops and rotates. Dot comes back and looks heavenward, then slumps forward. The group of prisoners goes back toward Dot. She slouches a little more, then raises her guns and steps into the middle of the corridor. From three camera angles we see her firing her guns. The prisoners, now in bubbles, continue on their path. Dot ducks back into the side passage to let them float past. The User leaps to a door bordered in black and yellow stripes. The camera, using his viewpoint, looks to both sides, and sees nobody else. The prisoner presses a square symbol. Two doors slide open. Dot is on the other side. The prisoner jumps into a crouch. Dot leans forward and scowls. She grabs him by the shoulders, goes over onto her back, and kicks him over herself so he goes flying into the wall behind her. He falls to the floor with a metallic clang.]
Dot:
[standing on the inner side of the door now, waving the keycard] You won't be getting very far without this.
[The double door closes in front of her. The prisoner pounds with his fists on the rear window as the escape capsule leaves the ship.]

[Seen on the hand grenade monitor bank, the countdown moves downward from 40. Bob's chair moves around the bank, then locks into place.]
Bob:
Dot! We're running outta time!
[Dot is looking over the railing at the drop down the levels. As she is on the top level and Bob is at the bottom, it's a long one.]
Dot:
We need a plan, a-a-a strategy, a-
Bob:
Crash the plan, just get down here. Now!
Dot:
Okay, you and Glitch better be ready, 'cause here I come!
[Dot leaps over the railing and falls straight down the atrium.]
Bob:
Whaddaya mean, here ya come?
[His chair rises to a higher monitor. He sees Dot fall past a level. The chair lowers to another monitor; she falls past that one, then the next. The chair rises toward the top again.]
Bob:
Glitch, uh, uh... [near panicking] anything!
[Glitch flies off his bracer and forms a gearlike circular platform on a spring atop the monitor bank. Dot falls toward it. The spring extends, raising the platform toward her. When she lands on it it goes down again, absorbing her momentum. She bounces off, does several midair somersaults, and lands.]
Dot:
Looking for this?
[Dot inserts the keycard into a slot in the control panel. The camera pans back up to a countdown screen, which has stopped at 002.]
Game Voice:
Self destruction program deactivated. Thank you, and have a nice day.

[Outside, Enzo, the Pink Binome, and the boom mike operator are waiting under a tree by the game cube.]
System Voice:
Game over.
[The cube rises, leaving Dot and Bob by the park bench where they started. Only the boom mike operator looks at them. He taps Enzo's shoulder. Bob and Dot sigh in unison.]
Bob:
[to Dot] Well, we did it. Nice work.
Dot:
Not so bad yourself. [coyly] I, uh, guess we'll be seeing you around the Diner a little more?
Bob:
Really? Ya know, those were really some great moves in there. Your response time was amazing! You might even say you were actin' on the fly, livin' on the edge...
Dot:
Well, I couldn't'a done it if you weren't always one step ahead of the User. It was like you had a plan all along. Catching flies
[Both laugh. As Enzo talks, Bob and Dot walk off together. The boom operator points toward Bob and Dot, but Enzo does not notice.]
Enzo:
We might as well forget about Bob and Dot. We're talking splitscreen city with those two! Interface faulty! Incompatible! Unlinked! Unmerged! Why, they couldn't timeshare if you- [He sees them walking together, and gapes. The other binomes watch too.]
Dot:
I don't think so, Bob. That was some pretty heavy keyboard action you were laying down.
Enzo:
Bob? Dot? [He stands and shouts to them.] Hey! Where do you two think you're goin'?
Dot:
To the Diner. Wanna join us?
[They continue walking away. As they speak Bob puts his arm around Dot's shoulders.]
Bob:
No, no, no, you! You were the one who saved our bitmaps.
Dot:
Hey, think again, mister, if it wasn't for you down in Engineering-
[Enzo and the binomes watch as the background music covers Bob and Dot's voices.]
Enzo:
[to the binomes] Man, I give up! Those two are hopeless. [He grins sentimentally.]


Directed by Zondag Entertainment
Executive Creative Consultants Ian Pearson
Story Editor Lane Raichert
Starring the Voices of Michael Benyaer
Kathleen Barr
Jesse Moss
Tony Jay
Shirley Millner
Michael Donovan
Phil Hayes
Gary Chalk
Voice Director Andrea Romano
Casting by BLT Productions Inc
 Talent Coordinators Gail Fabrey
Jennifer Wilson
Production Design Consultant Brendan McCarthy
Ian Gibson
Production Design Chris Bartleman
Storyboard Supervision Blair Peters
Gerald J. Lauze
Supervising Animator Gavin Blair
Phil Mitchell
Computer Animators Ken Ball
Steve Ball
Andrew Doucette
C. Michael Easton
Andrew "Spanky" Grant
Gerald J. Lauze
Mark Lemon
Ezekiel Norton
Morgan Ratsoy
Mike Skorey
Andrew Sokolowsky
Scott Speirs
Ken Steel
Philippe Theroux
Chris Welman
Adam Wood
Kent Yu
Michaela Zabranska
Production Manager Jesse Fawcett
Script Supervisor Susan Turner
Editor James Boshier
Publicist Cheryl Blakeney
Director of Technical Operations Kelly Daniels
Post Production Supervisor Chris Gibbons
Technical Assistant William Lau
Software Development Chris Welman
Albert Ho
Production Assistants Colin Raesler
Colin Cameron
Chris Quetsch
Production Accountant Giuliana Bertuzzi
Production Secretary Kathleen Gallagher
Music Supervisor Robert Buckley
Dialogue recorded at Uptown Studios
Supervising Sound Engineer Roger Monk, C.A.S.
Sound Effects Editor Marcel Duperreault
Audio Post Production Dick & Roger's Sound Studio Ltd.
Video Post Production SFX MAINFRAME Ltd.
Vancouver, Canada

Recorded in Stereo Surround

Production Executives Adam Whittaker
Josanne B. Lovick
Executive in charge of Production Mark Ralston

Co-Produced in association with YTV

All Rights Reserved Worldwide
© ATFL (1991) III Limited Partnership

MAINFRAME
ENTERTAINMENT, INC.
http://www.mainframe.ca/